Warhammer.40.000.sanctus.reach.horrors.of.the.w... May 2026
: Chaos Daemons are added as a fully playable race in Skirmish and Multiplayer, featuring unique units for each Chaos God—Khorne, Tzeentch, Nurgle, and Slaanesh.
: New mechanics reflect the nature of the Warp, giving the Daemons terrifying abilities that can bypass standard Imperial defenses. Gameplay & Community Reception Warhammer.40.000.Sanctus.Reach.Horrors.of.the.W...
: The expansion brings nightmare fuel to the digital tabletop, including hordes of Bloodletters, Plague Drones, Soul Grinders, and unstable Chaos Spawns . : Chaos Daemons are added as a fully
: A new 16-scenario single-player campaign where Logan Grimnar’s chapter faces the servants of the Ruinous Powers. : A new 16-scenario single-player campaign where Logan
The Sanctus Reach campaign is set just before the fall of Cadia and the emergence of the Great Rift. It centers on the Knight World of Alaric Prime, the last bastion of humanity in a system being devoured by billions of Orks led by Grukk Face-Rippa. The arrival of the , led by Great Wolf Logan Grimnar, turned the tide against the green skin hordes, but Horrors of the Warp reveals that the Orks were not the only threat lurking in the shadows of the void. Key Features of "Horrors of the Warp"
In the grim darkness of the far future, the expansion, Horrors of the Warp , pushes the Space Wolves to their absolute limits as they face the malevolent tide of Chaos Daemons. While previous campaigns focused on the brutal "Red Waaagh!" of the Orks, this expansion introduces the ethereal and terrifying threat of the Immaterium, forcing players to adapt their tactics against enemies that defy traditional physical logic. The Lore of the Sanctus Reach