Elements can "float" where they are most relevant to the user’s current task.
While the freedom of an unanchored GUI is exciting, it comes with challenges. Design must account for (too much movement can be distracting) and discoverability (if an element isn't anchored, how does the user find it again?). Uforankret GUI
Elements only surface when the user needs them, often triggered by gaze, gesture, or specific data inputs. Elements can "float" where they are most relevant
An artist using a tablet might have their color palette "unanchored" so it follows their stylus, rather than sitting in a fixed sidebar. often triggered by gaze