The interface is typically divided into three functional areas to ensure a smooth climbing experience: 1.
A running stopwatch for speedrunners to track their personal bests. 💻 Technical Implementation
Use Scale instead of Offset in the Size properties to ensure the GUI fits on phones, tablets, and desktops.
A small label at the top or bottom showing the current floor number. 3. Competitive Elements
PlayerAdded and CharacterAdded are used to clone and parent the overhead GUI to the player's head every time they spawn. MouseButton1Click handles teleportation and shop purchases. 🚀 Advanced Scripting Features In more complex "Tower of Jump" kits, the GUI may include:
A visual bar or percentage showing how high the player has climbed.
Icons indicating if the player is on PC, Mobile, or Console. 2. Navigation & Utility (ScreenGui)
The interface is typically divided into three functional areas to ensure a smooth climbing experience: 1.
A running stopwatch for speedrunners to track their personal bests. 💻 Technical Implementation Tower of Jump GUI
Use Scale instead of Offset in the Size properties to ensure the GUI fits on phones, tablets, and desktops. The interface is typically divided into three functional
A small label at the top or bottom showing the current floor number. 3. Competitive Elements A small label at the top or bottom
PlayerAdded and CharacterAdded are used to clone and parent the overhead GUI to the player's head every time they spawn. MouseButton1Click handles teleportation and shop purchases. 🚀 Advanced Scripting Features In more complex "Tower of Jump" kits, the GUI may include:
A visual bar or percentage showing how high the player has climbed.
Icons indicating if the player is on PC, Mobile, or Console. 2. Navigation & Utility (ScreenGui)