: Create a Metal shader that filters the scene to highlight specific red frequency ranges.
This feature uses the room's red color palette as a functional gameplay element rather than just a visual theme. TheRedRoom_0.4b-mac.zip
: Create a "color drench" effect where the environment reacts to player movement with flowing, fiery gradients. Implementation Steps for Mac (0.4b-mac) : Create a Metal shader that filters the
: Implement a temporary buffer that stores the coordinates of player/NPC interactions to render the "echoes." TheRedRoom_0.4b-mac.zip