: The paper Playing or Being Played? Choice and Agency in The Witcher III from University College London examines how narrative directions manipulate player will and the "fallacy" of narrative-based ludic choices.
: The paper Environment, Items, Locations, Quests, and Combat in The Witcher 3 examines how combat and world-building reinforce the protagonist's identity while naturally guiding player movement.
: Adapting the Witcher investigates the game as a transmedial storyworld adaptation from Andrzej Sapkowski’s book series, using ludology and narratology. Design and Technical Studies
: Aesthetic Immersion in The Witcher 3 explores the game as a multimodal work, applying visual semiotics and postcolonial theory to its use of Slavic mythology and regional architecture.