: Atlant Games used this phase to resolve critical server stability issues and optimize mob respawn times.

: A "non-target" combat system played primarily in first-person, emphasizing player skill and timing.

The playtest showcased the game's distinctive hardcore features that define its "old-school" appeal:

: The developers implemented initial balance changes for items and questing systems to streamline the player experience.

: While primarily a technical test, it set the stage for the Vocation system and unique class abilities that were slated for subsequent playtests. Core Game Identity

Following these early tests, launched into Early Access in April 2024 and has since evolved into a free-to-play title.

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