You are forced to navigate the crumbling asylum and dark caves to uncover the institution's dark secrets before you are consumed by them.

A newly unearthed cave network beneath the facility reveals a terrifying, ancient evil.

Reviewers heavily criticized the game for being poorly optimized, noting severe framerate spikes, clunky character movement, and an inventory system plagued by bugs.

Unlike pure "run-and-hide" horror games, The One We Found gives you firearms to fight back against the mutated onslaught of ex-patients.

The developers intentionally designed the atmosphere to make players feel anxious, disoriented, and deeply uncomfortable. 🕹️ Gameplay Mechanics

Some players pointed out that the initial levels provide decent fog, environmental lighting, and an appropriately creepy ambiance to get invested in.

You will spend a large portion of the game finding key items, interacting with heavy machinery, and cracking keypad or padlock combinations. The game is broken up into several isolated levels that operate as environmental puzzles.