Before scattering, ensure your base mesh has sufficient subdivision. A simple plane won't capture the "cushion" effect moss requires. Use a displacement map on your ground mesh to create the bumps and dips where moss naturally accumulates. 2. Weight Painting
: High-resolution textures paired with low-poly geometry for efficient scene rendering.
Don't cover the entire object. Use weight painting to "paint" moss into crevices and shaded areas. Moss thrives in damp, dark spots; limiting it to these areas on rocks or logs adds instant realism. 3. Layering Ecosystems