[s16e3] Reunited May 2026
: This episode was part of an ABC special week where former co-stars reunited on different shows.
: While still fired and performing community service, Meredith Grey (Ellen Pompeo) helps Jo Wilson (Camilla Luddington) navigate a complex procedure by providing guidance from afar.
Fans widely celebrated the appearance of the "Hallivwell sisters," though some noted it felt like a lighthearted parody of their original show. The firing of Dr. Qadri remains a point of discussion among the community, with many finding the move unprofessional on Bailey's part. [S16E3] Reunited
: The episode was written by Andy Reaser and directed by Pete Chatmon. Viewer Reception
: Guest stars Milano and Combs play sisters of a patient who has been declared brain dead after a severe fall at a construction site. The episode explores their conflict over whether to keep her on life support, incorporating nods to their Charmed roots through discussions of sisterhood and the use of crystals for "bad energy". : This episode was part of an ABC
In the Grey’s Anatomy episode (Season 16, Episode 3), the series features a high-profile "Cast from the Past" reunion with Charmed stars Alyssa Milano and Holly Marie Combs . Main Plotlines
: Richard Webber (James Pickens Jr.) and Alex Karev (Justin Chambers) continue their work at Pacific North Hospital, attempting to improve the struggling facility's reputation. Production Highlights Air Date : October 10, 2019. The firing of Dr
: Dr. Dahlia Qadri is fired by Bailey (Chandra Wilson) after an emotional outburst regarding Meredith’s absence and the impact it has on the residency program.
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl
![[S16E3] Reunited](https://www.celephais.net/board/images/clear.gif)
Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.