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[S16E3] Reunited [S16E3] Reunited MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
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[s16e3] Reunited May 2026

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: While still fired and performing community service, Meredith Grey (Ellen Pompeo) helps Jo Wilson (Camilla Luddington) navigate a complex procedure by providing guidance from afar.

Fans widely celebrated the appearance of the "Hallivwell sisters," though some noted it felt like a lighthearted parody of their original show. The firing of Dr. Qadri remains a point of discussion among the community, with many finding the move unprofessional on Bailey's part. [S16E3] Reunited

: The episode was written by Andy Reaser and directed by Pete Chatmon. Viewer Reception

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In the Grey’s Anatomy episode (Season 16, Episode 3), the series features a high-profile "Cast from the Past" reunion with Charmed stars Alyssa Milano and Holly Marie Combs . Main Plotlines

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[S16E3] ReunitedCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
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Does this generate the bunch of QC code necessary to map frames? :D 
[S16E3] ReunitedNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
[S16E3] ReunitedExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
[S16E3] ReunitedWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
[S16E3] Reunited#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
[S16E3] ReunitedActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
[S16E3] ReunitedNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
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Flags, fire, chains, breaking doors, breaking walls, etc. 
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