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: Use the Xbox controller's triggers to lean into turns or the vibration feature to feel the "click-clack" of the lift hill and the roar of the drops. Current Availability

: Use the view to identify "high-nausea" or "high-intensity" spots in your track design that might be scaring away guests.

: Switch from the classic isometric view to a first-person perspective while a coaster is in motion.

While the original game focused on an isometric management perspective, adding a "Ride-Along" mode would allow players to see their creations from a guest's point of view. This would leverage the Xbox's hardware to provide a more immersive experience than the static PC version at the time. Proposed Feature: Coaster Cam

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