Develop a script or macro that adjusts the RT_RAY_AMOUNT and RT_RAY_STEP based on the current frame rate. This prevents performance tanking in heavy scenes. : Monitor the FrameTime variable in ReShade.
: If you want to automate settings, you'll need to write a C++ ReShade Add-on to communicate between the game's memory and the shader. Reshade RTGI.zip
To develop a feature related to "Reshade RTGI.zip"—which typically refers to shader for ReShade—you are likely looking to integrate or extend its path-tracing capabilities. Develop a script or macro that adjusts the
: The language used to write these shaders (similar to HLSL). : If you want to automate settings, you'll
: Use a heuristic check to see which buffer has the highest contrast in the center of the frame. 3. Motion Vector Integration RTGI suffers from "ghosting" when the camera moves.