Introduced a system to collect monster parts and craft serums to gain beast-like abilities.
Added these options directly to the in-game keybinding menu. File: Gloomwood.v0.1.220.zip ...
Added pathing for all AI types in every area to support enemies spawned via the developer console. Historical Context Introduced a system to collect monster parts and
Improved aim tracking and increased rifle auto-hit range to 4 (from 3.5). Wounded Goatman: Now starts with 12% less health . File: Gloomwood.v0.1.220.zip ...
Adjusted general ammo and resource balance across difficulty levels.
Reduced "Swipe" and "Buck" damage for specific enemies. General Tweaks:
Introduced a system to collect monster parts and craft serums to gain beast-like abilities.
Added these options directly to the in-game keybinding menu.
Added pathing for all AI types in every area to support enemies spawned via the developer console. Historical Context
Improved aim tracking and increased rifle auto-hit range to 4 (from 3.5). Wounded Goatman: Now starts with 12% less health .
Adjusted general ammo and resource balance across difficulty levels.
Reduced "Swipe" and "Buck" damage for specific enemies. General Tweaks: