File: Fog_of_war0.05-0.05-pc.zip: ...
: Layer a scrolling Perlin noise texture over the hidden areas to give the fog a "swirling" gaseous effect rather than a static black void.
: If your game has terrain, ensure the fog respects elevation. Units on high ground should see over walls or into valleys. 3. Gameplay Mechanics File: Fog_Of_War0.05-0.05-pc.zip ...
The fog shouldn't just be a visual overlay; it should be a functional part of the game. : Layer a scrolling Perlin noise texture over
: Use a Gaussian blur on your visibility texture to prevent "blocky" pixels where the fog meets the light. File: Fog_Of_War0.05-0.05-pc.zip ...

