/Scripts/Physics : C# or C++ controllers for axle torque and braking. /UI : Dashboards and HUD elements.
Basic drivable chassis and a small testing map.
The goal of this development cycle is to ensure a stable framerate while maintaining high visual fidelity. Future iterations will focus on multiplayer "convoy" modes and modding support.
Designed for [Unity/Unreal Engine], utilizing a modular component system for vehicle parts (engines, tires, chassis).
Integration of the cargo system and damage physics.
Implementation of advanced suspension, weight distribution, and friction models to simulate the feel of a multi-ton vehicle.
/Scripts/Physics : C# or C++ controllers for axle torque and braking. /UI : Dashboards and HUD elements.
Basic drivable chassis and a small testing map.
The goal of this development cycle is to ensure a stable framerate while maintaining high visual fidelity. Future iterations will focus on multiplayer "convoy" modes and modding support.
Designed for [Unity/Unreal Engine], utilizing a modular component system for vehicle parts (engines, tires, chassis).
Integration of the cargo system and damage physics.
Implementation of advanced suspension, weight distribution, and friction models to simulate the feel of a multi-ton vehicle.
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