Dune.spice.wars.v0.3.13.18762.early.access.zip Direct
: This version utilized a "Spice Tax" or "Imperial Basin Levy" system that forced players to constantly balance selling spice for Solari (gold) versus stockpiling it to appease the Spacing Guild and the Landsraad.
: Version 0.3.x introduced significant refinements to military units. Players had to manage "Command Points" and supply lines carefully; straying too far into the deep desert without proper logistics often resulted in losing entire divisions to dehydration or Shai-Hulud (the Great Sandworm). Dune.Spice.Wars.v0.3.13.18762.Early.Access.zip
: The Landsraad council was a central pillar in this build. Every few in-game weeks, players voted on resolutions that could cripple an opponent’s production or bolster their own diplomatic standing. : This version utilized a "Spice Tax" or
: The game eventually added legendary figures like Duncan Idaho and Gurney Halleck as playable hero units on the battlefield. : The Landsraad council was a central pillar in this build
: A massive solo campaign mode was introduced, providing a narrative-driven way to conquer the planet.
: The "Hegemony" system was the primary way to track overall progress. Reaching specific thresholds unlocked unique faction bonuses, such as the Atreides' ability to peacefully annex villages or the Harkonnens' use of "Sacrifice" to boost industrial output. Evolution to Full Release