Implement a feature where the garden exists across multiple timelines simultaneously.
: Plants bloom or wither based on the "mood" of the nearby characters.
A deep feature focused on immersion through audio that changes based on garden density.
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Instead of a static environment, create a garden that reacts emotionally to user interaction.
: Players can switch between the garden's "Ancient," "Modern," and "Post-Apocalyptic" states within the same physical space.
Move beyond standard gardening by allowing players to merge distinct plant species found within the WGarden assets.