Color Of My Sound [ch.2 Pt. B V6] Online

The narrative centers on themes of musical passion and personal growth:

: It is categorized as a "slow burn" visual novel focused on wholesome storytelling and character development rather than high-frequency adult content. Essay Themes Color of My Sound [Ch.2 Pt. B v6]

The specific version you referenced, , typically refers to a specific development release or build of the second chapter's second half. Based on current development logs, Chapter 3 is currently in progress, with Chapter 2 having been finalized in multiple parts. Overview of the Story The narrative centers on themes of musical passion

: The use of episodic updates and "Parts" (like Ch.2 Pt. B) to build tension and develop secondary characters. Overview of the Story : The use of

is a character-driven adult visual novel (AVN) developed by Gallant Trombe . The project follows a former session musician who returns to his hometown to start a new career and begins tutoring a college student named Melody.

Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart