: Adding quality-of-life improvements or gameplay modifiers (e.g., speed, gravity, or UI changes). 🛠 Essential Tools Unity (URP) Standard engine for creating game-ready assets. Visual Studio For writing and compiling C# mod logic or SDK extensions. dnSpy / ILSpy To inspect the game's original code for hooking points. BepInEx
: Your .unity3d files must be named source.unity3d for the game to load them.
: Use the official/unofficial Banana Shooter SDK to create new character or weapon models.
: If the "internal" label refers to a DLL-based mod menu, development involves:
: Prepare assets in Unity using the Universal Render Pipeline (URP) .
Common framework used to load internal mods into Unity games.
: Every model requires a config.json file in the same directory to define its metadata.
: Adding quality-of-life improvements or gameplay modifiers (e.g., speed, gravity, or UI changes). 🛠 Essential Tools Unity (URP) Standard engine for creating game-ready assets. Visual Studio For writing and compiling C# mod logic or SDK extensions. dnSpy / ILSpy To inspect the game's original code for hooking points. BepInEx
: Your .unity3d files must be named source.unity3d for the game to load them.
: Use the official/unofficial Banana Shooter SDK to create new character or weapon models.
: If the "internal" label refers to a DLL-based mod menu, development involves:
: Prepare assets in Unity using the Universal Render Pipeline (URP) .
Common framework used to load internal mods into Unity games.
: Every model requires a config.json file in the same directory to define its metadata.