Fixed a critical crash when the Automaton interacted with the heavy blast doors.
: Added weighted footfall sounds and screen-shake effects to give the Automaton a sense of mechanical scale. Automaton Story [v0.1.1]
This update focuses on stabilizing the core "A.I. Core" systems and smoothing out the initial movement animations for the Protagonist unit. Fixed a critical crash when the Automaton interacted
The version tag for "Automaton Story" suggests you are looking for documentation, patch notes, or narrative content for an early-stage indie game or creative project . Since this specific version usually indicates a "hotfix" or early "alpha" state, the content typically focuses on foundational systems and bug fixes. 1.1] update log or intro: ⚙️ Version v0.1.1: "The Spark of Logic" Core" systems and smoothing out the initial movement
Resolved an issue where the "Optical Sensor" (flashlight) would flicker indefinitely in low-power mode.
: Implemented the first pass of the "Battery Drain" mechanic. Standing still now conserves 15% more energy than active movement.
Corrected the collision mesh on the scrap piles in Sector 4.
Fixed a critical crash when the Automaton interacted with the heavy blast doors.
: Added weighted footfall sounds and screen-shake effects to give the Automaton a sense of mechanical scale.
This update focuses on stabilizing the core "A.I. Core" systems and smoothing out the initial movement animations for the Protagonist unit.
The version tag for "Automaton Story" suggests you are looking for documentation, patch notes, or narrative content for an early-stage indie game or creative project . Since this specific version usually indicates a "hotfix" or early "alpha" state, the content typically focuses on foundational systems and bug fixes. 1.1] update log or intro: ⚙️ Version v0.1.1: "The Spark of Logic"
Resolved an issue where the "Optical Sensor" (flashlight) would flicker indefinitely in low-power mode.
: Implemented the first pass of the "Battery Drain" mechanic. Standing still now conserves 15% more energy than active movement.
Corrected the collision mesh on the scrap piles in Sector 4.