Antiaim.lua
: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others.
: Logic to change behavior based on movement (e.g., standing still vs. jumping). antiaim.lua
: Edits pitch, yaw, and roll values of the head. : Syncs with anti-aim to "choke" packets, making
"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head. antiaim.lua
: Code to create sliders and checkboxes for the cheat's menu.